﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Character : MonoBehaviour
{
    public int Hp;
    public int Speed = 100;

    [HideInInspector]
    public Vector2 FaceDir = Vector2.right;

    void Start()
    {
        
    }
    void Update()
    {
        
    }
}